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The Crew on FIFA 14

You can learn a lot about your favorite team by playing this game. Here is a summary of how the folks at Electronic Arts see the Columbus Crew at this very moment.

EA FIFA 14 logo with Kyle Hyland in Background
EA FIFA 14 logo with Kyle Hyland in Background

Electronic Arts rates each player in a little over 30 categories that range from physical attributes to technical skill so it can be a little daunting when trying to figure out how good the digital version of a player is.

Outside of the more simple things like transfer value and overall rating (a poor indicator of what a player can contribute) I took it a step further.

In order to simplify things a bit, I've taken 28 of the most valuable attributes and grouped each of them into four simple categories (on right on table).

"All" (on far right) is a Net Promoter type score. It takes a player's Green and Yellow (above average) attributes and divides them by Orange and Red (below average) and works out an overall score. Higher number the better. Green is preferable, but don't see a lot of that at this level.

Underneath the chart will be further explanations. This is a list of outfield players only.

Name Value Overall Rating Best Attribute Notable Weakness Green Yellow Orange Red All
Federico Higuain $2,500,000 73 78 Vision 39 Sliding Tackle 1 20 3 4 75%
Eddie Gaven $825,000 68 90 Stamina 49 Sliding Tackle 1 12 14 1 46%
Agustin Viana $275,000 64 75 Aggression 48 Attack Pos 0 12 15 1 43%
Jairo Arrieta $650,000 67 72 Long Shots 31 Marking 1 10 12 5 39%
Josh Williams $700,000 66 73 Sliding Tackle 47 Ball Control 0 11 13 4 39%
Matias Sanchez $650,000 66 73 Ball Control 42 Heading Acc 0 10 14 4 36%
Tyson Wahl $220,000 63 69 Agression 56 Vision 0 9 16 3 32%
Bernardo Anor $375,000 62 67 Curve 49 Marking 1 8 17 2 32%
Chad Marshall $675,000 68 71 Heading Acc 26 Crossing 2 6 15 5 29%
Eric Gehrig $325,000 62 73 Interceptions 57 Vision 0 7 15 6 25%
Danny O'Rourke $180,000 62 89 Aggression 29 Finishing 1 6 16 5 25%
Konrad Warzycha $300,000 61 81 Aggression 33 Marking 2 5 16 5 25%
Tony Tchani $275,000 61 90 Strength 42 Balance 1 6 19 2 25%
Justin Meram $250,000 61 77 Agility 42 Interceptions 1 6 20 1 25%
Dominic Oduro $525,000 65 95 Sprint Speed 25 Stand Tackle 3 3 14 8 21%
Ethan Finlay $375,000 62 83 Acceleration 22 Sliding Tackle 2 4 15 7 21%
Ben Speas $375,000 63 68 Dribbling 37 Marking 0 6 18 4 21%
Ryan Finley $400,000 62 71 Shot Power 25 Marking 0 5 13 10 18%
Drew Beckie $130,000 58 79 Sprint Speed 32 Vision 0 4 14 10 14%
Glauber $325,000 65 80 Strength 33 Dribbling 1 3 15 9 14%
Wil Trapp $200,000 60 67 Short Passing 35 Finishing 0 4 17 7 14%
Kyle Hyland $90,000 56 83 Balance 49 Crossing 1 3 18 6 14%
Aaron Schoenfeld $180,000 57 74 Strength 48 Balance 0 3 15 10 11%
Kevan George $230,000 60 67 Short Passing 31 Attacking Pos 0 2 17 9 7%
Shawn Sloan $160,000 57 66 Balance 30 Marking 0 2 21 5 7%
Chad Barson $210,000 60 63 Ball Control 49 Agility 0 1 17 10 4%

Name: Player's Name as of latest roster update

Value: Transfer Value in Career Mode

Overall Rating: This is a number to give you a general idea of how good a player is

Best Attribute: Highest rated measured attribute

Notable Weakness: Lowest (lower) attribute

Green: Excellent, what you need in a player

Yellow: Sightly above average

Orange: Slightly below average

Red: Poor, avoid a player with a lot of these attributes

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What makes this game fun for more experienced players is building your team to fit your particular playing style. For example: Ethan Finlay has some excellent attributes for a team that plays with a couple forwards to cross the ball in to from the wing (real life Crew have none).

You also see that Eric Gehrig might not have the highest numbers but he doesn't have a lot of horrible attributes that can hurt your team on the field. Improving your weakest link. Possibly the most important thing in a league structured like MLS.

I've found in the past however many years in playing this game with MLS teams is that October is ripe for the league. Rosters are correct and the 'form' feature is updated regularly. Which makes the fact that so few people play the game as a MLS team a shame. In my years playing this title online I've found very few people that play as an MLS team online. This is also the reason we don't see MLS stadiums or players names coming out of the announcers voices.

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THE LAST YEAR, LAST REVIEW

This is the last version on this current generation of console and as a console based game it will be getting a new upgrade when the Xbox One and Playstation 4 are released later this year. So, enjoy this one before they start tinkering around in a bigger digital universe and newer iterations get buggy.

FIFA 14 is stable, balanced and fun. Best attribute for this year's version of the game? You can tell the difference when playing average to poor players. I know that sounds like a backhanded compliment -- but for a guy that spends most of his time with the Columbus Crew online and trying to take the Northampton Town Cobblers from League Two to the Prem? It's much appreciated.

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